net/http处理Http请求的基本流程
Http包的三个关键类型
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Handler接口
:所有请求的处理器、路由ServeMux都满足该接口。1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
// A Handler responds to an HTTP request. // // ServeHTTP should write reply headers and data to the ResponseWriter // and then return. Returning signals that the request is finished; it // is not valid to use the ResponseWriter or read from the // Request.Body after or concurrently with the completion of the // ServeHTTP call. // // Depending on the HTTP client software, HTTP protocol version, and // any intermediaries between the client and the Go server, it may not // be possible to read from the Request.Body after writing to the // ResponseWriter. Cautious handlers should read the Request.Body // first, and then reply. // // Except for reading the body, handlers should not modify the // provided Request. // // If ServeHTTP panics, the server (the caller of ServeHTTP) assumes // that the effect of the panic was isolated to the active request. // It recovers the panic, logs a stack trace to the server error log, // and either closes the network connection or sends an HTTP/2 // RST_STREAM, depending on the HTTP protocol. To abort a handler so // the client sees an interrupted response but the server doesn't log // an error, panic with the value ErrAbortHandler. type Handler interface { ServeHTTP(ResponseWriter, *Request) //路由具体实现 }
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ServeMux结构体
:HTTP请求的多路转接器(路由),它负责将每一个接收到的请求的URL与一个注册模式的列表进行匹配,并调用和URL最匹配的模式的处理器。它内部用一个map来保存所有处理器Handler。1 2 3 4 5
type ServeMux struct { mu sync.RWMutex //锁,由于请求涉及到并发处理,因此这里需要一个锁机制 m map[string]muxEntry // 路由规则,一个string对应一个mux实体,这里的string就是注册的路由表达式 hosts bool // 是否在任意的规则中带有host信息 }
其中的
muxEntry结构体
类型,则是保存了Handler请求处理器和匹配的模式字符串。1 2 3 4
type muxEntry struct { h Handler // 这个路由表达式对应哪个handler pattern string //匹配字符串 }
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http包有一个包级别变量DefaultServeMux,表示默认路由:var DefaultServeMux = NewServeMux(),使用包级别的http.Handle()、http.HandleFunc()方法注册处理器时都是注册到该路由中。
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// NewServeMux allocates and returns a new ServeMux. func NewServeMux() *ServeMux { return new(ServeMux) } // DefaultServeMux is the default ServeMux used by Serve. var DefaultServeMux = &defaultServeMux var defaultServeMux ServeMux
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ServeMux结构体有ServeHTTP()方法(满足Handler接口),主要用于间接调用它所保存的muxEntry中保存的Handler处理器的ServeHTTP()方法。
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关注了上面两个结构体后就产生了一个问题,我们的请求处理函数并没有显式实现ServeHTTP(ResponseWriter, *Request),它是怎么能转换为Handler类型的对象?这里就涉及了第三个重要类型,
HandlerFunc适配器
:1 2 3 4 5 6 7 8 9 10
// The HandlerFunc type is an adapter to allow the use of // ordinary functions as HTTP handlers. If f is a function // with the appropriate signature, HandlerFunc(f) is a // Handler that calls f. type HandlerFunc func(ResponseWriter, *Request) // ServeHTTP calls f(w, r). func (f HandlerFunc) ServeHTTP(w ResponseWriter, r *Request) { f(w, r) }
- 自行定义的处理函数转换为Handler类型就是HandlerFunc调用之后的结果,这个类型默认就实现了ServeHTTP这个接口,即我们调用了HandlerFunc(f),强制类型转换f成为HandlerFunc类型,这样f就拥有了ServeHTTP方法。
HTTP服务器的执行流程
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通过
http.ListenAndServe(addr string, handler Handler)
启动服务,通过给定函数构造Server类型对象,然后调用Server对象的ListenAndServer
方法,并将该方法的返回值error返回给调用方。1 2 3 4 5 6 7 8 9 10 11
// ListenAndServe listens on the TCP network address addr and then calls // Serve with handler to handle requests on incoming connections. // Accepted connections are configured to enable TCP keep-alives. // // The handler is typically nil, in which case the DefaultServeMux is used. // // ListenAndServe always returns a non-nil error. func ListenAndServe(addr string, handler Handler) error { server := &Server{Addr: addr, Handler: handler} return server.ListenAndServe() }
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server.ListenAndServe()
内部调用net.Listen("tcp", addr)
,该方法内部又调用net.ListenTCP()
创建并返回一个net.Listener监听器ln。1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
// ListenAndServe listens on the TCP network address srv.Addr and then // calls Serve to handle requests on incoming connections. // Accepted connections are configured to enable TCP keep-alives. // // If srv.Addr is blank, ":http" is used. // // ListenAndServe always returns a non-nil error. After Shutdown or Close, // the returned error is ErrServerClosed. func (srv *Server) ListenAndServe() error { if srv.shuttingDown() { return ErrServerClosed } addr := srv.Addr if addr == "" { addr = ":http" } ln, err := net.Listen("tcp", addr) if err != nil { return err } return srv.Serve(tcpKeepAliveListener{ln.(*net.TCPListener)}) }
- ln通过断言转换为了net.TCPListener类型,并将转换后的类型作为参数转换为tcpKeepAliveListener对象,然后将tcpKeepAliveListener对象传给srv.Serve()函数作为参数。
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TCPListener
实现了Listener接口,此处tcpKeepAliveListener重写了Accept()
方法从而实现了Listener接口。1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
// tcpKeepAliveListener sets TCP keep-alive timeouts on accepted // connections. It's used by ListenAndServe and ListenAndServeTLS so // dead TCP connections (e.g. closing laptop mid-download) eventually // go away. type tcpKeepAliveListener struct { *net.TCPListener } func (ln tcpKeepAliveListener) Accept() (net.Conn, error) { tc, err := ln.AcceptTCP() if err != nil { return nil, err } tc.SetKeepAlive(true) //发送心跳 tc.SetKeepAlivePeriod(3 * time.Minute) //设置发送周期 return tc, nil }
Accept()
函数首先调用TCPListener对象的AcceptTCP()函数获取一个TCP连接对象tc,然后tc调用SetKeepAlive(true),让操作系统为收到的每一个连接启动发送keepalive消息(心跳,为了保持连接不断开)。
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func (srv *Server) Serve(l net.Listener) error
函数处理接收到的客户端的请求信息。这个函数里有一个for{},首先通过Listener接收请求,其次创建一个Conn,最后单独开了一个goroutine,把这个请求的数据当做参数扔给这个conn去服务:go c.serve()。这个就是高并发体现了,用户的每一次请求都是在一个新的goroutine去服务,相互不影响。1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
// Serve accepts incoming connections on the Listener l, creating a // new service goroutine for each. The service goroutines read requests and // then call srv.Handler to reply to them. // // HTTP/2 support is only enabled if the Listener returns *tls.Conn // connections and they were configured with "h2" in the TLS // Config.NextProtos. // // Serve always returns a non-nil error and closes l. // After Shutdown or Close, the returned error is ErrServerClosed. func (srv *Server) Serve(l net.Listener) error { if fn := testHookServerServe; fn != nil { fn(srv, l) // call hook with unwrapped listener } l = &onceCloseListener{Listener: l} defer l.Close() if err := srv.setupHTTP2_Serve(); err != nil { return err } if !srv.trackListener(&l, true) { return ErrServerClosed } defer srv.trackListener(&l, false) var tempDelay time.Duration // how long to sleep on accept failure baseCtx := context.Background() // base is always background, per Issue 16220 ctx := context.WithValue(baseCtx, ServerContextKey, srv) //新建一个context来管理每个连接conn的Go程 for { rw, e := l.Accept() //调用tcpKeepAliveListener对象的 Accept() 方法 if e != nil { select { case <-srv.getDoneChan(): return ErrServerClosed //退出Serve方法,并执行延迟调用(从缓存中删除当前监听器) default: } //如果发生了net.Error错误,则隔一段时间就重试一次,间隔时间每次翻倍,最大为1秒 if ne, ok := e.(net.Error); ok && ne.Temporary() { if tempDelay == 0 { tempDelay = 5 * time.Millisecond } else { tempDelay *= 2 } if max := 1 * time.Second; tempDelay > max { tempDelay = max } srv.logf("http: Accept error: %v; retrying in %v", e, tempDelay) time.Sleep(tempDelay) continue } return e } tempDelay = 0 c := srv.newConn(rw) //该方法根据net.Conn、srv构造了一个新的http.conn类型 c.setState(c.rwc, StateNew) // before Serve can return go c.serve(ctx) } }
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func (srv *Server) newConn(rwc net.Conn) *conn
创建一个conn对象,如果debugServerConnections为真,则通过newLoggingConn将rwc中的loggingConn的name信息包装一下,添加一部分信息。1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
// debugServerConnections controls whether all server connections are wrapped // with a verbose logging wrapper. const debugServerConnections = false // Create new connection from rwc. func (srv *Server) newConn(rwc net.Conn) *conn { c := &conn{ server: srv, rwc: rwc, } if debugServerConnections { c.rwc = newLoggingConn("server", c.rwc) } return c }
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func (c *conn) setState(nc net.Conn, state ConnState)
通过传入一个连接和状态,根据状态的值改变服务器中该连接的追踪情况。1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
func (c *conn) setState(nc net.Conn, state ConnState) { srv := c.server switch state { case StateNew: srv.trackConn(c, true) case StateHijacked, StateClosed: srv.trackConn(c, false) } if state > 0xff || state < 0 { panic("internal error") } packedState := uint64(time.Now().Unix()<<8) | uint64(state) atomic.StoreUint64(&c.curState.atomic, packedState) if hook := srv.ConnState; hook != nil { hook(nc, state) } }
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c.serve(ctx)
调用func (c *conn) serve(ctx context.Context)
读取请求,然后根据conn内保存的server来构造一个serverHandler类型,并调用它的ServeHTTP()方法:serverHandler{c.server}.ServeHTTP(w, w.req)。ServeHTTP
路由器接收到请求之后进行判断,如果是*那么关闭链接,不然调用mux.Handler(r)返回对应设置路由的处理Handler,然后执行h.ServeHTTP(w, r)。1 2 3 4 5 6 7 8 9 10 11 12 13
// ServeHTTP dispatches the request to the handler whose // pattern most closely matches the request URL. func (mux *ServeMux) ServeHTTP(w ResponseWriter, r *Request) { if r.RequestURI == "*" { if r.ProtoAtLeast(1, 1) { w.Header().Set("Connection", "close") } w.WriteHeader(StatusBadRequest) return } h, _ := mux.Handler(r) h.ServeHTTP(w, r) }
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h.ServeHTTP(w, r)
调用对应路由的handler的ServerHTTP接口,handler的ServerHTTP接口根据用户请求的URL和路由器里面存储的map去匹配的,当匹配到之后返回存储的handler,调用这个handler的ServeHTTP接口就可以执行到相应的函数。1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
func (mux *ServeMux) Handler(r *Request) (h Handler, pattern string) { if r.Method != "CONNECT" { if p := cleanPath(r.URL.Path); p != r.URL.Path { _, pattern = mux.handler(r.Host, p) return RedirectHandler(p, StatusMovedPermanently), pattern } } return mux.handler(r.Host, r.URL.Path) } func (mux *ServeMux) handler(host, path string) (h Handler, pattern string) { mux.mu.RLock() defer mux.mu.RUnlock() // Host-specific pattern takes precedence over generic ones if mux.hosts { h, pattern = mux.match(host + path) } if h == nil { h, pattern = mux.match(path) } if h == nil { h, pattern = NotFoundHandler(), "" } return }
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http包自带了几个创建常用处理器的函数:FileServer,NotFoundHandler、RedirectHandler、StripPrefix、TimeoutHandler。而RedirectHandler函数就是用来重定向的:它返回一个请求处理器,该处理器会对每个请求都使用状态码code重定向到网址url。
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// RedirectHandler returns a request handler that redirects // each request it receives to the given url using the given // status code. // // The provided code should be in the 3xx range and is usually // StatusMovedPermanently, StatusFound or StatusSeeOther. func RedirectHandler(url string, code int) Handler { return &redirectHandler{url, code} }
GO Http执行流程
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首先调用Http.HandleFunc
按顺序做了几件事:
1 调用了DefaultServeMux的HandleFunc
2 调用了DefaultServeMux的Handle
3 往DefaultServeMux的map[string]muxEntry中增加对应的handler和路由规则
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其次调用http.ListenAndServe(“:9090”, nil) - nil使用默认路由器
按顺序做了几件事情:
1 实例化Server
2 调用Server的ListenAndServe()
3 调用net.Listen(“tcp”, addr)监听端口
4 启动一个for循环,在循环体中Accept请求
5 对每个请求实例化一个Conn,并且开启一个goroutine为这个请求进行服务go c.serve()
6 读取每个请求的内容w, err := c.readRequest()
7 判断handler是否为空,如果没有设置handler(这个例子就没有设置handler),handler就设置为DefaultServeMux
8 调用handler的ServeHttp
9 在这个例子中,下面就进入到DefaultServeMux.ServeHttp
10 根据request选择handler,并且进入到这个handler的ServeHTTP
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mux.handler(r).ServeHTTP(w, r)
11 选择handler:
A 判断是否有路由能满足这个request(循环遍历ServeMux的muxEntry)
B 如果有路由满足,调用这个路由handler的ServeHTTP
C 如果没有路由满足,调用NotFoundHandler的ServeHTTP